The Line of Duty

MOST WANTED: The Line Of Duty

 

 

BLEAKE ISLAND

 

 

Becomes available after completing Mission 02 – Even The Odds

 

Objective: Locate and rescue missing members of the Station 17 fire crew

 

Apparently the fire team of Station 17 have all been abducted and scattered around Gotham. They can be spotted by using the screenshots provided or your detective vision to spot large clumps of enemies surrounding a tied up person. Basically for each rescue (except the final one) you only need to dispatch the group of enemies surrounding the prisoner, then release the prisoner to complete a sidequest step. The first firefighter's location will be given to you to start you off on this sidequest chain.

 

Enemies:

5 regular thugs

 

 

 

Enemies:

8 regular thugs (1 bat, 1 knife)

Note: Lots of throwing chairs nearby that the thugs will use during the fight

 

 

 

Enemies:

2 bruisers

6 regular thugs

2 shield thugs

Note: Remember the aerial combo for dealing with shielded thugs B, AA, X/ Circle, XX, Square.

 

 

 

Enemies:

6 regular thugs (2 cattle prods, 1 broken bottle)

2 armed thugs

2 shield thugs

Note: This mix can be dangerous. Make sure to use the Disruptor on the armed thugs (and the cattle prod thugs if you still have charges). As usual use the aerial combo to deal with the shielded enemies B, AA, X/ Circle, XX, Square. With this preparation, the fight should be relatively simple.

 

 

 

Enemies:

6 regular thugs

 

 

 

Enemies:

6 armed thugs

Note: Use the Disruptor on the enemies outside in the open, then when the reinforcements appear throw down a smoke bomb to finish the remaining enemies off.

 

MIAGANI ISLAND

 

 

 

Enemies:

8 regular thugs

1 armed thug

Note: There are several throwing objects that thugs will try to use during the fight

 

 

 

Enemies:

5 sentry guns

4 regular thugs

Note: The sentry guns can be a problem and should either be blinded with the Remote Hacking Device or avoided while you are fighting with the thugs (drop in from above and avoid the gun's vision cones).

 

 

 

Enemies:

6 armed thugs

1 regular thug

Note: Due to the large number of armed enemies, use the Disruptor to disarm as many as possible and use a smoke pellet when initiating the fight.

 

 

 

Enemies:

8 armed thugs

1 unarmed thug

Note: Due to the large number of armed enemies, use the Disruptor to disarm as many as possible and use a smoke pellet when initiating the fight.

 

FOUNDER'S ISLAND

 

 

 

Enemies:

3 bruisers

9 regular thugs (1 bat, 1 pipe)

Note: Concentrate on the bruisers first as they will often blindside you if you don't.

 

 

 

Enemies:

2 bruisers

8 regular thugs

Note: There is a nearby gun box that you should disable with the Disruptor before starting this fight.

 

 

 

Enemies:

8 armed thugs (3 in main room, 5 walking around outside)

Note: You can drop down through the glass windows above the three armed thugs manhandling the firefighter for a Fear takedown, then pick off the incoming reinforcements as they arrive.

 

 

 

Enemies:

1 sniper rifle thug (target first)

1 armed detective mode jammer thug

5 armed thugs

Note: Make sure you take out the sniper on the lighthouse first before trying to take on the rest. The three next to the firefighter can be taken out quickly with a Fear takedown. Make use of your smoke pellets and Disruptor if you can to make the fight easier.

 

 

 

Enemies:

16 regular thugs

2 electric bruisers

2 shield thugs

2 armed thugs

Note: You will need to use the Batmobile's Power Winch on a grab point to rip apart a wall to expose the doorway leading to the enemies and firefighter. Make sure to use the Disruptor on the gun box against the wall and the two armed thugs in the group. If these threats are gone, the only real problems come from the electric bruisers and shield thugs. Remember to use the REC gun's quickfire LT + B/ Circle to temporarily disable the bruiser's electrical attacks. Oh, and remember B, AA, X/ Circle, XX, Square for the shielded thugs.

 

 

 

Enemies:

16 armed thugs

Note: This is more like a small level. You can grapple up and instantly takedown a thug looking over the edge of the upper floor. A good idea is to then use the fallen thug as bait, luring out the remaining enemies in ones and twos. You can also use the Disruptor on the gun box and the enemies weapons to make things easier. Play stealthily here if you can, because that number of guns can rip you to shreds if you don't. Use the pillars and grates to your advantage as well for easy takedowns. When the enemies are finally cleared, you can release the fire chief and have a little chat about fire insurance.

 

Objective: Return Fire Chief Underhill to the GCPD lockup

 

Drop the chief back and this long sidequest chain will finally be at an end. A little anticlimactic really, no big super-villain fight.

 

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