Armoury

Note: Images will be added when the guide author obtains the relevant exotics. Hey, I'm only human. We all have to sleep sometime.

 

HELMETS

Achlyophage Symbiote (Hunter)

"They told me it would eat my thoughts and leave me full of light."

 

 

Abilities:

1) Fastball – Increase grenade throw distance
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Ashes to asset – Replenish super energy when you kill an enemy with a grenade
4) Last man standing – Golden gun gains one additional shot per use
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Notes: Works well with gunslinger hunters in PvP and PvE play due to increased super and grenade refill of super.

Knucklehead Radar (Hunter)

"You can see the point, right? Who wants to team up with one?."

 

 

Abilities:

1) Light the blade – Causing damage with a grenade reduces your melee cooldown
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Inverse shadow – Increased super energy gained from killing minions of the darkness
4) Sensor pack – Radar remains visible while aiming primary weapons
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Notes: The sensor pack ability is invaluable in PvP as it allows you to know if you are being flanked while aiming at other players.

Mask of the Third Man (Hunter)

"It wasn't me. It was the third man."

Abilities:

 

1) Infusion – Replenishes health each time you pick up an orb of light
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Switchblade – Increase melee attack speed
4) Unstable current – Arc blade attacks use less super energy
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Notes: A good helmet for blade dancers in PvP and PvE (extended super).

An Insurmountable Skullfort (Titan)

"Brainvault sigma-actium-ix cranial dreadnought (invincible type)."

 

 

Abilities:

1) Infusion – Replenishes health each time you pick up an orb of light
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Impact induction – Causing damage with melee reduces your grenade cooldown
4) Improved transfusion – Kills with storm fist immediatedly trigger health regeneration. You also respawn with full melee energy.
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note: Useful in PvP play for those players who use the titan's melee abilties a lot (works great with force barrier overshield ability).

Helm of Inmost Light (Titan)

"The light shines brightest in those it consumes."

 

 

Abilities:

1) Rain blows – Increases melee attack speed
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Invigoration – Reduces melee cooldown each time you pick up an orb of light
4) Recklessness – Provides death from above and headstrong for fist of havoc
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

Helm of Saint-14 (Titan)

"He walked out into the demon light. But at the end he was brighter." – Paen to Saint-14.

 

 

Abilties:

1) Rain blows – Increases melee attack speed
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Inverse shadow – Increased super energy gained from killing minions of darkness
4) Starless night – Your ward of dawn blinds enemies who enter it
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

Apotheosis Veil (Warlock)

"Most helmets protect the mind from the universe. Not this one."

 

 

Abilities:

1) Serpent's Tail – Causing damage with a melee reduces your grenade cooldown
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Infusion – Replenishes health each time you pick up an orb of light
4) Private reserves – Immediately regenerate health upon activating your super
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

Light Beyond Nemesis (Warlock)

"These are the wings of pratiya-samutpada, the truth of interconnectedness. The everywhere light."

 

 

Abilities:

1) Snap discharge – Increases melee attack speed
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Infusion – Replensishes health each time you pick up an orb of light
4) Keeper of the pack – You revive fallen teammates faster, and they revive you faster. Your super also spawns additional orbs for teammates
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

Skull of Dire Ahamkara (Warlock)

"Reality is the finest flesh, oh bearer mine. And are you not…hungry?"

Abilities:

 

1) Energy projection – Increases grenade throw distance
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Quintessence transfer – Replenish super energy when you kill an enemy with a grenade
4) Delusions of grandeur – You take reduced damage while using your nova bomb. Your siphon abilties are also improved.
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

CHEST ARMOUR

Crest of Alpha Lupi (Hunter)

"You've heard every last tale of the wolf by now. None of them are true. You are the wolf."

 

 

Abilities:

1) Special weapon ammo – Increases the amount of special weapon ammunition you can carry
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Hand cannon ammo – Increases the amount of hand cannon ammunition you can carry
4) Keeper of the pack – You revive fallen teammates faster, and they revive you faster. Your super also spawns additional orbs for teammates.
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

Lucky Raspberry (Hunter)

"No one has ever died wearing me. It's true. She leaves the unworthy before they fall."

 

 

Abilities:

1) Fusion rifle ammo – Increases the amount of fusion rifle ammunition you can carry
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Heavy weapon ammo – Increases the amount of heavy weapon ammuntion you can carry
4) Improved arcbolt grenade – Arcbolt grenade chains further. Spawn with grenade energy
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

Crest of Alpha Lupi (Titan)

"Whoever survives our passing does so only by our consent."

Abilities:

 

1) Auto rifle ammo – Increases the amount of auto rifle ammunition you can carry
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Special weapon ammo – Increases the amount of special weapon ammunition you can carry
4) Keeper of the pack – You revive fallen teammates faster, and they revive you faster. Your super also spawns additional orbs for teammates
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

The Armamentarium (Titan)

"For this, there is one remedy."

 

 

Abilities:

1) Special weapon ammo – Increases the amount of special weapon ammunition you can carry
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Heavy weapon ammo – Increases the amount of heavy weapon ammunition you can carry
4) Grenade booster – Carry an additional grenade
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

Heart of the Praxic Fire (Warlock)

"In that last moment she seemed as wholly luminescent as the sun, and I wished to be so brave."

Abilities:

1) Fusion rifle ammo – Increases the amount of fusion rifle ammunition you can carry
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Heavy weapon ammo – Increases the amount of heavy weapon ammuntion you can carry
4) Praise the sun – Further decreases all ability cooldowns while radiance is active
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

Voidfang Vestments (Warlock)

"You will dream of teeth and nothing else" – scratched behind a buckle.

 

 

Abilities:

1) Hand cannon ammo – Increases the amount of hand cannon ammunition you can carry
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Special weapon ammo – Increases the amount of special weapon ammunition you can carry
4) Improved axion bolt – Your axion bolt grenades spawn and additional seeker. Respawn with full grenade energy.
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

GAUNTLETS

Young Ahamkara's Spine (Hunter)

"Give me your arm, oh bearer mine. Let me help you fill the world with teeth."

 

 

Abilities:

1) Special weapon loader – Increases the reload speed of all special weapons
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Ashes to asset – Replenish super energy when you kill an enemy with a grenade
4) Improved tripmine grenade – Tripmine grenades last longer when placed
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

No Backup Plans (Titan)

"No ammo? No problem."

 

 

Abilities:

1) Special weapon loader – Increases the reload speed of all special weapons
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Rain blows – Increases melee attack speed
4) Improved disintegrate – Increases the duration of force barrier
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

Sunbreakers (Warlock)

"When once can wield the fire of stars, what use is flesh and bone?"

 

 

Abilities:

1) Special weapon loader – Increases the reload speed of all special weapons
2) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
3) Serpent's tail – Causing damage with a melee reduces your grenade cooldown
4) Helium cycle – Increases the duration of your solar grenade
5) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
6) Upgrade defense – Increases defense power, allowing this armour to absorb more damage
7) Upgrade defense – Increases defense power, allowing this armour to absorb more damage

Note:

UNIQUE

Chaos Cloak (Hunter)

"There is no doubt that our future will be won in battle."

1) Faction champion – Vanguard and crucible reputation gains are applied to future war cult instead

Cloak of Oblivion (Hunter)

"Our Salvation lies ahead of us. Go forth. There is nothing left to leave behind."

1) Faction champion – Vanguard and crucible reputation gains are applied to dead orbit instead

Cloak of the Rising (Hunter)

"The new monarchy is the aegis that guards humanity."

1) Vanguard and crucible reputation gains are applied to new monarchy instead

Mark of Oblivion (Titan)

"Our Salvation lies ahead of us. Go forth. There is nothing left to leave behind."

1) Faction champion – Vanguard and crucible reputation gains are applied to dead orbit instead

Mark of the Circle (Titan)

"History's lords have ever painted the future in tones of fire and shadow."

1) Faction champion – Vanguard and crucible reputation gains are applied to future war cult instead

Mark of the Executor (Titan)

"The new monarchy is the aegis that guards humanity."

1) Vanguard and crucible reputation gains are applied to new monarchy instead

Circle of War (Warlock)

"Understanding is not an end, but a beginning from which new truths are born."

1) Faction champion – Vanguard and crucible reputation gains are applied to future war cult instead

Light Beyond (Warlock)

"Every light that marks the abyss offers hope against the rising tide."

1) Faction champion – Vanguard and crucible reputation gains are applied to dead orbit instead

The Age to Come (warlock)

"There is strength in unity. And a king of many, will be the king of all."

1) Vanguard and crucible reputation gains are applied to new monarchy instead

PRIMARY WEAPONS

Bad Juju (Pulse rifle)

"If you believe your weapon wants to murder all existence, then so it will." – Toland the shattered.

 

 

Rate of fire – 90

Impact –       10

Range –        30

Stability –      25

 

Abilities:

1) Kinetic damage – This weapon causes kinetic damage
1) Full auto – This weapon can be fired in full auto mode
2) Smooth ballistics – Less recoil. Penalty to range
2) Soft ballistics – Less recoil. Penalty to impact
2) Smart drift control – Predictable and controllable recoil. Penalty to range
3) Hip fire – This weapon has bonus accuracy while firing from the hip
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Armour piercing rounds – These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
5) Send it – Increases range and accuracy
5) Perfect balance – This weapon has extremely low recoil
6) String of curses – This weapon reloads instantly and increases damage for a short time after each kill
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Fate of All Fools (Scout rifle)

"The wise man knows his fate. The fool merely finds it."

 

Rate of fire – 20

Impact –       80

Range –        90

Stability –      20

 

Abilities:

1) Solar damage – This weapon causes solar damage
2) Soft ballistics – Less recoil. Penalty to impact
2) CQB ballistics – Greatly reduced recoil. Significant penalty to range
2) Smart drift control – Predictable and controllable recoil. Penalty to range
3) Zen moment – Causing damage with this weapon increases its stability
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Extended mag – A larger magazine
5) Speed reload – Reload this weapon quickly
5) Field scout – Maximum ammo capacity
6) The fate of all fools – Chain body shots to gain bonus damage on your next precision shot
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Hard Light (Auto rifle)

"Ionized plymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces."

 

Rate of fire – 80

Impact –       20

Range –        40

Stability –      40

 

Abilities:

1) Kinetic damage – This weapon causes kinetic damage
2) Accurized ballistics – More range and impact. Increased recoil
2) CQB ballistics – Greatly reduced recoil. Significant penalty to range
2) Aggressive ballistics – More predicatable recoil. Enhanced impact. Shorter range and more recoil
3) Glass half full – The bottom half of each magazine causes additional damage
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Quickdraw – This weapon can be drawn unbelievably fast
5) Perfect balance – This weapon has extremely low recoil
5) Field scout – Maximum ammo capacity
6) Volatile light – Rounds fired from this weapon overpenetrate targets and ricochet on hard surfaces
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Hawkmoon (Hand cannon)

"Stalk thy prey and let loose thy talons upon the darkness."

 

Rate of fire – 60

Impact –       40

Range –       60

Stability –     50

 

Abilities:

1) Kinetic damage – This weapon causes kinetic damage
2) Accurized ballistics – More range and impact. Increased recoil
2) Field chocke – More range and impact. Increased recoil
2) Aggressive ballistics – More predictable recoil. Enhanced impact. Shorter range and more recoil
3) Luck in the chamber – One random bullet in the magazine causes considerable bonus damage
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Hammer forged – Improved range and accuracy
5) Quickdraw – This weapon can be drawn unbelievably fast
5) Send it – Increases range and accuracy
6) Holding aces – Two more random bullets in your magazine deal considerable bonus damage
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

MIDA Multi-tool (Scout rifle)

"Select application: ballistic engagement. Entrenching tool. Avionics trawl. Troll smasher. Stellar sextant. List continues."

 

 

Rate of fire – 90

Impact –       10

Range –        30

Stability –     40

 

Abilities:

1) Kinetic damage – This weapon causes kinetic damage
2) Soft ballistics – Less recoil. Penalty to impact
2) CQB ballistics – Greatly reduced recoil. Significant penalty to range
2) Smart drift control – Predictable and controllable recoil
3) Third eye – Radar stays active while aiming down this weapon's sights
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Lightweight – When held, this weapon grants +2 character agility
5) Quickdraw – This weapon can be drawn unbelievably fast
5) Field Scout – Maximum ammo capacity
6) MIDA multi-tool – This weapon boosts move speed and fires on a hair trigger
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Monte Carlo (Auto rifle)

"There will always be paths to tread and methods to try. Roll with it."

 

Rate of fire – 80

Impact –       20

Range –        80

Stability –     20

 

Abilities:

1) Kinetic damage – This weapon causes kinetic damage
2) CQB ballistics – Greatly reduced recoil. Significant penalty to range
2) Smart drift control – Predicatable and controllable recoil. Penalty to range
2) Aggressive ballistics – More predictable recoil. Enhanced impact. Shorter range and more recoil
3) Hip fire – This weapon has bonus accuracy while firing from the hip
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) High caliber rounds – Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle
5) Send it – Increases range and accuracy
5) Field scout – Maximum ammo capacity
6) Monte carlo method – Dealing damage with this weapon reduces your melee cooldown
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Red Death (Pulse rifle)

"Vanguard policy urges guardians to destroy this weapon on sight. It is a guardian killer."

 

 

Rate of fire – 20

Impact –       80

Range –        30

Stability –     20

 

Abilities:

1) Kinetic damage – This weapon causes kinetic damage
2) Accurized ballistics – More range and impact. Increased recoil
2) Field choke – More range and impact. Increased recoil
2) Aggressive ballistics – More predictable recoil. Enhanced impact. Shorter range and more recoil
3) Unflinching – It's easier to aim under fire using this weapon
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Snapshot – Aiming this weapon is incredibly fast
5) High caliber rounds – Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle
5) Single point sling – Switch weapons faster. Move quicker while aiming
6) Red death – Each kill heals you and speeds up reloads
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

SUROS Regime (Auto rifle)

"Nostalgia as a weapon of war. Style as a hallmark of victory."

 

Rate of fire – 20

Impact –       80

Range –       60

Stability –     80

 

Abilities:

1) Kinetic damage – This weapon causes kinetic damage
2) Field choke – More range and impact. Increased recoil
2) Linear compensator – More predictable recoil. Slight boosts to range and impact. More recoil
2) Smart drift control – Predictable and controllable recoil. Penalty to range
3) Focused fire – When zoomed, this weapon fires slower, but causes additional damage
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) High caliber rounds – Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle
5) Hammer forged – Improved range and accuracy
5) Lightweight – When held, this weapon grants +2 character agility
6) SUROS regime – The bottom half of each magazine deals bonus damage and has a chance to return health when dealing damage
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

The Last Word (Hand cannon)

"Yours…not mine." – Renegade hunter shin malphur to dredgen yor.

 

 

Rate of fire – 100

Impact –       100

Range –        20

Stability –     30

 

Abilities:

1) Kinetic damage – This weapon deals kinetic damage
1) Fan fire – The weapon can be fired quickly and continuously
2) Soft ballistics – Less recoil. Penalty to impact
2) Smart drift control – Predictable and controllable recoil. Penalty to range
2) Aggressive ballistics – More predictable recoil. Enhanced impact. Shorter range and more recoil
3) Hip fire – This weapon has bonus accuracy when firing from the hip
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Single point sling – Switch weapons faster. Move quicker while aiming
5) High caliber rounds – Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle
5) Perfect balance – This weapon has extremely low recoil
6) Last word – Bonus damage and stability. Extra precision damage when firing from the hip
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Thorn (Hand cannon)

"To rend one's enemies is to see them not as equals, but objects – hollow of spirit and meaning." – 13th understanding, 7th book of sorrow.

 

Rate of fire – 100

Impact –       100

Range –        60

Stability –      20

 

Abilities:

1) Kinetic damage – This weapon causes kinetic damage
2) Accurized ballistics – More range and impact. Increased recoil
2) Field choke – More range and impact. Increased recoil
2) Aggressive ballistics – More predictable recoil. Enhanced impact. Shorter range and more recoil
3) Final round – The last round in a magazine deals bonus damage
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Snapshot – Aiming this weapon is incredibly fast
5) Send it – Increases range and accuracy
5) Perfect balance – This weapon has extremely low recoil
6) Mark of the devourer – Rounds pierce targets and cause lingering damage over time
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Vex Mythoclast (Fusion rifle)

"…a causal loop within the weapon's mechanism, suggesting that the firing process somehow binds space and time into…"

 

Charge rate – 100

Impact –        100

Range –         68

Stability –      60

 

Abilities:

1) Solar damage – This weapon causes solar damage
1) Timeless mythoclast – This weapon has no charge time. It fires a single bolt with each trigger pull
2) Aggressive ballistics – More predictable recoil. Enhanced impact. Shorter range and more recoil
2) Linear compensator – More predictable recoil. Slight boosts to range and impact. More recoil
2) Smart drift control – Predictable and controllable recoil. Penalty to range
3) Zen moment – Causing damage with this weapon increases its stability
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Enhanced battery – Increases magazine size
5) Send it – Increases range and accuracy
5) Lightweight – When held, this weapon grants +2 character agility
6) Crowd control – Kills with this weapon grant bonus damage for a short time
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

 

SPECIAL WEAPONS

 

Universal Remote (Shotgun)

"To the untrained eye this beast is a junker. To the trained eye, however, this junker…is a beast."

 

 

Rate of fire – 40

Impact –       100

Range –        20

Stability –      40

 

Abilities:

1) Kinetic damage – This weapon causes kinetic damage
2) Smooth ballistics – Less recoil. Penalty to range
2) Soft ballistics – Less recoil. Penalty to impact
2) CQB ballistics – Greatly reduced recoil. Significant penalty to range
3) Crowd control – Kills with this weapon grant bonus damage for a short time
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Hammer forged – Improved range and accuracy
5) Lightweight – When held, this weapon grants +2 character agility
5) Snapshot – Aiming this weapon is incredibly fast
6) Universal remote – Range and precising damage increases greatly while aiming down the sights
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Ice Breaker (Sniper rifle)

"Please replace these components if use causes fatal damage; heat sink, magazine, operator."

 

 

Rate of fire – 30

Impact –       70

Range –        100

Stability –      10

 

Abilities:

1) Solar damage – This weapon causes solar damage
1) No backpack – Cannot be reloaded. Regenerates ammo over time
2) Accurized ballistics – More range and impact. Increased recoil
2) Field choke – More range and impact. Increased recoil
2) Linear compensator – More predictable recoil. Slight boosts to range and impact. More recoil
3) Mulligan – Missing a shot has a chance to return ammo directly to the magazine
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Quickdraw – This weapon can be drawn unbelievably fast
5) Send it – Increases range and accuracy
5) Snapshot – Aiming this weapon is incredibly fast
6) Ice breaker – Ice breaker's victims spontaneously combust dealing damage to others nearby
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Invective (Shotgun)

"I tried to talk them down. They made a grab for my ghost. After that it was a short conversation." – Ikora Rey.

 

 

Rate of fire – 90

Impact –       10

Range –        70

Stability –      50

 

Abilities:

1) Solar damage – This weapon causes solar damage
1) Full auto – This weapon can be fired in full auto mode
2) Accurized ballistics – More range and impact. Increased recoil
2) Field choke – More range and impact. Increased recoil
2) Linear compensator – More predictable recoil. Slight boosts to range and impact. More recoil
3) Final round – The last round in a magazine deals bonus damage
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Quickdraw – This weapon can be drawn unbelievably fast
5) Fitted stock – Increases weapon stability
5) Send it – Increases range and accuracy
6) Invective – This weapon regenerates ammo over time
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Patience and Time (Sniper rifle)

"If you've got it, they'll never see it coming."

 

 

Rate of fire – 60

Impact –       40

Range –        50

Stability –      90

 

Abilities:

1) Arc damage – This weapon causes arc damage
2) Field choke – More range and impact. Increased recoil
2) CQB ballistics – Greatly reduced recoil. Significant penalty to range
2) Aggressive ballistics – More predictable recoil. Enhanced impact. Shorter range and more recoil
3) Third eye – Radar stays active while aiming down this weapons sights
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Snapshot – Aiming this weapon is incredibly fast
5) Fitted stock – Increases weapon stability
5) Field scout – Maximum ammo capacity
6) Patience and time – You gain active camouflage while aiming down the sights
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Plan C (Fusion rifle)

"Good fighters have contingency plans. Great fighters don't need them."

 

 

Charge rate – 40

Impact –        60

Range –        60

Stability –      40

 

Abilities:

1) Arc damage – This weapon causes arc damage
2) Field choke – More range and impact. Increased recoil
2) CQB ballistics – Greatly reduced recoil. Significant penalty to range
2) Smart drift control – Predictable and controllable recoil. Penalty to range
3) Hip fire – This weapon has bonus accuracy while firing from the hip
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Accelerated coils – Reduces charge time
5) Hammer forged – Improved range and accuracy
5) Perfect balance – This weapon has extremely low recoil
6) Plan C – Charge and equip times are very short immediately after weapon swap
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Pocket Infinity (Fusion rifle)

"You cannot shake the feeling that this is less a weapon than a doorway."

 

 

Charge rate – 100

Impact –         30

Range –         10

Stability –       5

 

Abilities:

1) Solar damage – This weapon causes solar damage
2) Smooth ballistics – Less recoil. Penalty to range
2) Soft ballistics – Less recoil. Penalty to impact
2) Linear compensator – More predictable recoil. Slight boosts to range and impact. More recoil
3) Surplus – Expect to find more ammo for this weapon
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Hand loaded – This weapon is effective at an extended range
5) Enhanced battery – Increases magazine size
5) Perfect balance – This weapon has extremely low recoil
6) Pocket infinity – Fires in full auto mode and has a chance to return rounds that miss to the magazine
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

HEAVY WEAPONS

Gjallarhorn (Rocket Launcher)

"If there is beauty in destruction, why not also in its delivery?"

 

 

Rate of fire –   40

Blast radius – 40     

Velocity –       100

Stability –       50

 

Abilities:

1) Solar damage – This weapon causes solar damage
2) Soft launch – Less recoil. Penalty to velocity
2) Confined launch – Greatly reduced recoil. Significnt penalty to velocity
2) Smart drift control – Predictable and controllable recoil. Penalty to velocity
3) Tracking – Shells fired from this weapon track their targets
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Quickdraw – This weapon can be drawn unbelievably fast
5) Snapshot – Aiming this weapon is incredibly fast
5) Speed reload – Reload this weapon quickly
6) Wolfpack rounds – Rounds fired from this weapon split into tracking cluster missiles upon detonation
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Super Good Advice (Machine gun)

"This weapon is full of it."

 

 

Rate of fire – 90

Impact –       10

Range –        25

Stability –      20

 

Abilities:

1) Solar damage – This weapon causes solar damage
2) Smooth ballistics – Less recoil. Penalty to range
2) Soft ballistics – Less recoil. Penalty to impact
2) CQB ballistics – Greatly reduced recoil. Significant penalty to range
3) Crowd control – Kills with this weapon grant bonus damage for a short time
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Single point sling – Switch weapons faster. Move quicker while aiming
5) Hand loaded – This weapon is effective at an extended range
5) Flared magwell – Reload this weapon even faster
6) Super good advice – Almost all shots that miss their target will return to your magazine
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Thunderlord (Machine gun)

"They rest quite on fields afar… for this is no ending, but the eye."

 

 

Rate of fire – 30

Impact –       70

Range –        60

Stability –     50

 

Abilities:

1) Arc damage – This weapon causes arc damage
2) Accurized ballistics – More range and impact. Increased recoil
2) Field choke – More range and impact. Increased recoil
2) Linear compensator – More predictable recoil. Slight boosts to range and impact. More recoil
3) Feeding frenzy – Kills with this weapon increase reload speed for a short time
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Perfect balance – This weapon has extremely low recoil
5) Field scout – Maximum ammo capacity
5) Flared magwell – Reload this weapon even faster
6) Lightning rounds – This weapon fires faster and more accurately the longer the trigger is held
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

Truth (Rocket launcher)

"…is where you seek it." – Lomar

 

 

Rate of fire –   40

Blast radius – 90    

Velocity –       30

Stability –       80

 

Abilities:

1) Void damage – This weapon causes void damage
2) Hard launch – More velocity and blast radius. Increased recoil
2) Warhead verniers – More velocity and blast radius. Increased recoil
2) Confined launch – Greatly reduced recoil. Significant penalty to velocity
3) Grenades and horseshoes – Rockets from this weapon will detonate early based on proximity to targets
4) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
5) Javelin – Increases warhead velocity
5) Heavy payload – Increases warhead blast radius
5) Flared magwell – reload this weapon even faster
6) Prototype trueseeker – Rounds fired from this weapon seek their targets aggressively
7) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
8) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
9) Upgrade damage – Increases attack power, allowing this weapon to cause more damage
10) Upgrade damage – Increases attack power, allowing this weapon to cause more damage

Note:

VEHICLES

S-99 Dawnchaser (Sparrow)

"The future and all of its promise awaits you."

Abilities:

1) Boost – Hold RT to accelerate to higher speed
1) Strafe thrusters – Use LB and RB for quick lateral movements
1) Overdrive – Hold RT to reach greater speeds, at some risk to your general well being

Manus Celer Dei (Ship)

"Non facete nobis calcitrare bestrvm perinaevm."

Abilities:

None

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