Expansion II Armoury

HELMETS

 

Celestial Nighthawk (Hunter)

"Starlight is your guide. No vacuum will contain you."

 

Abilities:

 

1) Ashes to asset – Replenish super energy when you kill an enemy with a grenade
2) Inverse shadow – Increased super energy gained by killing minions of the darkness
3) Big game – Golden gun fires one shot delivering 6x damage, while granting keyhole for overpenetration

 

 

Eternal Warrior (Titan)

"Absolute, unflinching resolve."

 

Abilities:

 

1) Inverse shadow – Increased super energy gained by killing minions of the darkness
2) Infusion – Replenishes health each time you pick up an orb of light
3) Resolute – Provides unstoppable for fist of havoc

 

 

The Ram (Warlock)

"…Praise me…"

 

Abilities:

 

1) Energy projection – Increases grenade throw distance
2) Quintessence transfer – Replenish super energy when you kill and enemy with a grenade
3) The ram arises – Activating radiance from death disorients nearby enemies

 

 

BODY ARMOR

 

Purifier Robes (Warlock)

"Fire is the breaking of bonds. Fire is freedom. We must be swift and thorough in our liberation."

 

Abilities:

 

1) Serpent's mouth – Causing damage with a grenade reduces your melee cooldown
2) Serpent's tail – Causing damage with melee reduces your grenade cooldown
3) Burn brighter – Activating radiance from death disorients nearby enemies

 

 

GAUNTLETS

 

ACD/0 Feedback Fence (Titan)

"The active contact defense system uses warsat hull materials to store a retaliatory charge."

 

Abilities:

 

1) Rain blows – Increase melee attack speed
2) Brawler's charge – Replenish super energy when you kill an enemy with a melee
3) Wrath conductors – Taking damage from a melee attack deals damage in an area around you

 

 

Khepri's Sting (Hunter)

"The wound is not deep, but you know it exists – and that is enough."

 

Abilities:

 

1) Primary weapon loader – Increased reload speed with primary weapons
2) Invigoration – Reduces melee cooldown each time you pick up an orb of light
3) Touch of venom – Gain invisibility after crouching in place for a short time. Melee attacking an enemy from behind while invisible delivers 4x damage

 

 

Nothing Manacles (Warlock)

"The equations balance thus: you are diminished, and I am exalted. You are broken and I am made strong."

 

Abilities:

 

1) Energy projection – Increases grenade throw distance
2) Innervation – Reduces grenade cooldown each time you pick up an orb of light
3) Scatter charge – Enables tracking for scatter grenades. Hold an extra scatter grenade charge

 

 

BOOTS

 

Bones Of Eao (Hunter)

"Defy extinction."

 

Abilities:

 

1) Heavy weapon ammo – Increases the amount of heavy weapon ammunition you can carry
2) Not bound by law – Upgrades double jump with an additional jump

 

 

Peregrine Greaves (Titan)

"Victory from on high."

 

Abilities:

 

1) Heavy weapon ammo – Increases the amount of heavy weapon ammunition you can carry
2) Peregrine strike – Shoulder charge deals bonus damage when activated in the air

 

 

PRIMARY WEAPONS

 

347 Vesta Dynasty (Scout Rifle)

"A reef scout hunts for year, fighting piracy and ancient traps, to crack one cache and claim the weapons within."

 

1) Kinetic damage – This weapon causes kinetic damage
2) Accurized ballistics – More range and impact. increased recoil
2) Smooth ballistics – Less recoil. Penalty to range
2) Aggressive ballistics – More predictable recoil. Enhanced impact. Shorter range and more recoil
3) Icarus – Improved accuracy while airborne
4) Single point sling – Switch weapons faster. Move quicker while aiming
4) Hammer forged – Improved range and accuracy
4) Perfect balance – This weapon has extremely low recoil
5) Goliath – Non precision kills temporarily increase armor stat for 15 seconds
5) David – Precision kills temporarily increase agility stat for 15 seconds

 

 

SPECIAL WEAPONS

 

Lord Of Wolves (Shotgun)

"By this right alone do I rule."

 

Abilities:

 

1) Solar damage – This weapon causes solar damage
2) Smart drift control – Predictable and controllable recoil. Penalty to range
2) Soft ballistics – Less recoil. Penalty to impact
2) Linear compensator – More predictable recoil. Slight boosts to range and impact. More recoil
3) Hip fire – This weapon has bonus accuracy while firing from the hip
4) Speed reload – Reload this weapon quickly
4) Extended mag – A larger magazine
4) Perfect balance – This weapon has extremely low recoil
5) Devil's touch – Kills with this weapon rally nearby allies with +3 recovery. Lasts 30 seconds

 

 

Queenbreakers' Bow (Fusion Rifle)

"Despite the Breaker's treachery, Her majesty still stands."

 

Abilities:

 

1) Arc damage – This weapon causes arc damage
2) Marksman sights – Long-range sights with slower charge time, greater damage, and ammo and charge displays
2) Combat sights – Low-zoom sights with faster charge time and ability energy display
3) Hip fire – This weapon has bonus accuracy while firing from the hip
4) Single point sling – Switch weapons faster. Move faster while aiming
4) Flared magwell – Reload this weapon even faster
4) Send it – Increased range and accuracy
5) Hidden hand – This weapon gains better target acquisition

 

 

SIDEARM

 

Dreg's Promise (Sidearm)

"I am a marvel with ten thousand arms."

 

Abilities:

 

1) Arc damage – This weapon causes arc damage
1) Reserve ammo – This weapon always has ammo on respawn
2) Soft ballistics – Less recoil. Penalty to impact
2) CQB ballistics – Greatly reduced recoil. Significant penalty to range
2) Aggressive ballistics – More predictable recoil. Enhanced impact. Shorter range and more recoil
3) Grave robber – Melee kills while this weapon is equipped have a chance to refill the magazine
4) Snapshot – Aiming this weapon is incredibly fast
4) Field Scout – Maximum ammo capacity
4) Perfect balance – This weapon has extremely low recoil
5) Shock rounds – High ricochet shock rounds with enhanced target acquisition

 

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