Hinterlands

 

SIDEQUESTS - Hinterlands

 

A common treatment (reward: +40 Influence)

From: Hinterlands Healer, in redcliffe village, available after closing the fade rift at entry to redcliffe during hush whispers story quest

The healer needs certain herbs in order to treat injured patients.

 

Bring herbs to the healer. (2 Spindleweed, 4 Elfroot)

 

If you have the herbs already, the quest can be handed in straight away.

 

In the dialogue with her, you can get some additional rewards by convincing her to go to the Crossroads.  The dialogue options, and rewards associated with, are:

The inquisition cares: (Character race specific) (Solas+, Cole++, Cassandra+) (+50 Influence, +1 Power)

Cassandra: (Cassandra++, Cole++) (+50 Influence, +1 Power)

Solas: (Solas++, Cole++) (+50 Influence, +1 Power)

 

 

 

 

A rare treatment (reward: +40 Influence)

From: Hinterlands Healer, in redcliffe village, available after closing the fade rift at entry to redcliffe during hush whispers story quest

The healer needs certain herbs in order to treat injured patients.

 

Bring herbs to the healer (2 Crystal Grace, 5 Spindleweed)

 

If you have the herbs already, the quest can be handed in straight away.

 

 

 

 

A spirit in the lake (reward: +40 Influence)

From: Storyteller in centre of redcliffe village, available after closing the fade rift at entry to redcliffe during hush whispers story quest

A storyteller mentioned a spirit in a nearby lake. If offered a blood lotus, the spirit apparently gives a favor in return.

 

Take a blood lotus to the lake

 

Fast travel to upper lake camp, climb the nearby hill to reach lake luthias, pick a blood lotus next to the water (if you do not have one already), and place it in the bowl on the short pier. A sword will raise ominously from the bowl, that you can loot.

 

 

 

 

Agarian apostate (reward: + Influence, +1 Power)

From: Widow Maura (in a shack to the South of the outskirts camp)

Templars killed an elven farmer, suspecting he was an apostate, and took his wedding ring as a prize. The farmer's widow wants them killed and the ring returned.

 

Recover the farmer's ring from the templars

 

At the indicated location, you'll find a pair of templars waiting. Ambush them from the high ground nearby and they won't even get a chance to move. One of them will be holding a letter that leads to quest: templars to the west. The other will drop the ring you need.

 

Return the ring to the elven widow

 

Head back to the widow's hut and hand over the ring.

 

If they are in your party:

(Cassandra+)

(Solas++)

 

The quest is now finished.

 

 

 

 

 

An advanced treatment (reward: +40 Influence)

From: Hinterlands Healer, in redcliffe village, available after closing the fade rift at entry to redcliffe during hush whispers story quest

The healer needs certain herbs in order to treat injured patients.

 

Bring herbs to the healer (1 Royal Eflroot, 6 Elfroot)

 

If you have the herbs already, the quest can be handed in straight away.

 

 

 

 

Apostates in Witchwood (reward: +200 Influence, +2 Power)

From: A loot pouch to the South East of outskirts camp

Fighting between apostate mages and rogue templars has driven refugees from their homes and endangered everyone in the area.

 

Search Witchwood for the apostate stronghold

 

Fast travel to the crossroads village, and head north-west through the tunnel towards the mage stronghold of witchwood. Take care of any mages and templars you find on the way. It is in a cave to the north end of witchwood, follow the trail of enemies, and look for the cave icon on the map.

 

Deal with the apostates

 

Kill everyone inside with your morally superior party.

 

 

Location of mage stronghold

 

 

 

Bergrit's Claws (reward: +80 Influence)

From: Note on ground at abandoned campsite, up hill to west of redcliffe farm camp

A hunter named Bergrit was out looking for large bears in order to collect their claws, which appear to be of considerable crafting value. It may be wise to pick up where he left off.

 

Claws found (3)

 

Fast travel to forest camp, head south-west, and search the area for Large Bears. Regular bears will not suffice. Once you have all three claws, quest complete.

 

 

 

 

Blood brothers (reward: +40 Influence)

From: Letter (in a shack to the SW of outskirts camp)

A templar has left a note for his apostate brother, challenging him to a fight.

 

Go to the location mentioned in the letter

 

When you arrive, you'll find the dead body of one of the brothers.

 

Loot the body

 

On the body, you'll find a decent sword. Quest over.

 

 

 

 

Business arrangements (reward: +50 Influence)

From: Letter on body to the North West of dusklight camp, to complete quest you will need to be able to reach Redcliffe village, available after closing the fade rift at entry to Redcliffe during hush whispers story quest

A letter found on a templar corpse suggests that someone named Tanner is secretly doing business with the templars.

 

Confront Tanner in Redcliffe village

 

Find Tanner at the marked location in Redcliffe village.

 

In the dialogue with her, you can confront her in different ways.  The dialogue options, and rewards associated with, are:

You can do better with us: (+40 Influence, +1 Power, +Agent)

Cassandra?: (Solas-, Cassandra++) (+40 Influence, +1 Power, +Agent)

Varric?: (Varric+, Cassandra-) (+40 Influence, +1 Power, +Agent)

 

 

 

 

Conscientious objector (reward: +40 Influence)

From: Letter on body next to the tempter burns landmark in dwarfson's pass, to the east of dwarfson's pass camp.

A letter found on a corpse suggests that his brother, an isolationist mage, is hiding out in a cabin northwest of the crossroads.

 

Find a key to the cabin

 

As soon as you find this quest, you'll get the key.

 

Go to the cabin in the highlands

 

The cabin can be found in Witchwood to the north of the upper lake camp. Opening the door will trigger a summoning circle, spawning a terror demon. The demon drops an enhanced amulet of magic upon death.

 

 

 

 

Deep trouble (reward: +400 Influence, +3 Power)

From: Key found at top of grand forest villa, to the far south of forest camp, on balcony next to room with the mercenary leader

The carta are setting up a red lyrium mining operation in the hinterlands with the help of local mercenaries.

 

Seek out and eliminate the carta leader in Valammar

 

Valamaar's entrance can be found to the south of upper lake camp on the next to the shore of lake Luthias. When you get near it, you'll spot dwarven forces guarding the door. Wipe them out and open the door to head into Valammar proper.

 

A dwarven archer will be patrolling the bridge for you to deal with. Attacking will sound the alarm for the rest of the enemies in the area. So be prepared to deal with more inrushing forces. Clear out the small cave to the left of the large stairs first (you'll be coming back here through the barred door later, so it makes life easier). When it's empty, retrace your steps and climb the stairs.

 

A couple of archers and a warrior will be waiting above. Through the first open door on the left here is a bash spot for a warrior to break through. Inside, you'll find a pitch grenade recipe for your apothecary. The second door along the path will be locked, so open it up with a rogue for some loot and codex entries.

 

Further on, you'll run into darkspawn enemies. These have been emerging from the tunnels under Valamaar and will be scattered around the rear of the area. The dwarf forces will be engaging some of them in battle as well. Descend the stairs, clearing enemies in the way and open the door at the base of them. Inside will be the carta leader you're looking for and several of his guards. Be careful not to get bunched up in the doorway, as that can lead to a lot of pain on your part. Once he and his men are dead, the quest is over.

 

 

 

 

 

East road bandits (reward: +80 influence, power +1)

From: Recruit Belette (NE of Crossroads village)

Bandits are attacking refugees along the King's Highway east of the crossroads.

 

Dispense with the bandits on the road to the east

 

A simple extermination mission this one, travel to the area shown and kill all the bandits you can find. The final group will most likely be the ones surrounding the nearby camp site, so make sure to clear them out as well.

 

 

 

 

Failure to deliver (reward: +40 Influence)

From: Note on ground to the North West of upper lake camp

A letter found on a dwarven corpse speaks of a package lost somewhere near the river north of the farms.

 

Search the river for the package

 

Look around marked location using advanced search to find the package.

 

 

Package location

 

 

 

Farmland security (reward: +Influence, +1 Power)

From: Dennet the horsemaster to the west of redcliffe farms camp

Bron believes building a series of watchtowers in the area would warn farmers and refugees of incoming attacks.

 

Speak with Bron

 

Head into the hut and ask Bron about his plans.

 

Watchtower locations marked (3)

 

Now you need to head to each one of the marked points and claim the spot.

 

Complete the "Watchtowers in the farms" operation at the war table

 

You need to fast travel back to haven and complete the required operation to actually construct the towers.

 

Inform Bron that the watchtowers have been built

 

Once the operation is complete, return to the Hinterlands to tell Brom the work is done.

 

(Solas+) if in party

 

 

 

 

Flowers for Senna (reward: +80 Influence)

From: Widower, in redcliffe village, available after closing the fade rift at entry to redcliffe during hush whispers story quest

An elderly widower visits his wife's shrine each year, but the fighting between the mages and templars has prevented him from making the trip.

 

Take flowers to Senna's shrine

 

Fast travel to the forest camp, and head up the hill to find the grave, dealing with any bears and mabari on the way.

 

Return to the widower

 

Tell the widower of the good news.

(Solas++, Cole++)

 

 

 

 

Hinterland who's who (reward: 80 Influence)

From: Note on ground in small alcove at back of of old simeon's cave (rift location)

A hunter appears to have been mauled by a bear and died in its cave. According to his letter, he was trying to get enough of something to help. He must have been desperate.

 

Take the hunter's letter back to his family

 

Fast travel to Redcliffe farms camp, and head north-west to the location, to post it into a mailbox.

 

 

 

 

Hinterlands drakestone survey (reward: +30 Influence, +1 Power)

From: Requisition Officer (any campsite)

The university of Orlais has requested drakestone and iron samples for a geological survey of the Hinterlands.

 

Required: 10 iron + 5 drakestone

 

Iron is very common and can be found around most rocky terrain and cliff areas of the Hinterlands. Drakestone is slightly rarer, but is usually found in and around caves in large amounts in the Hinterlands area. If you pick up materials as you go, it won't take long to reach the quota. Return to a requisition table to collect your reward.

 

 

 

 

 

Hinterlands tapestry requisition (reward: +80 Influence, +1 Power)

From: Requisition Officer (any campsite)

Orlesian nobles are clamoring for tapestries with an Inquisition theme.

 

Required: 5 velveteen + 4 decorative gems

 

The tapestry items can be found by defeating templar soldiers in the Hinterlands area. They drop decorative gems quite regularly and will occasionally drop velveteen. Return to a requisition table to collect your reward.

 

 

 

 

Holding the Hinterlands (reward per camp site claimed: Influence +50, Power +1 )

From: The Inquisition

Establish camps to hold the Hinterlands and support Inquisition activity in the region.

 

Camps established (6)

 

Quite a simple quest, if a bit time consuming. All you need to do is to travel to each of the indicated camp sites on the map and claim them. This enables fast travel between camp sites and will make your exploration far quicker and easier.

 

 

 

 

Horses for the Inquisition (reward: +50 Influence, +1 Power ) *Make sure to have Cassandra in your party to maximize rewards

From: Appears automatically after completing farmland security and trouble with wolves sidequests

Master Dennet will provide the Inquisition with the finest horses in Ferelden, but not until his farmers are guaranteed safe return to their lands.

 

Convince Dennet to provide horses to the Inquisition

 

Now that both sidequests are finished, we need to go have a talk to the horse master. Head to the farmhouse from the redcliffe farm camp and engage him in conversation. When he talks about giving you the horses, you can ask him to join the inquisition.

 

"Cassandra?" (+1 Power, +50 Influence, +Agent)

 

Looks like you've got a new stablemaster. With that, the Inquisition has horses and the quest is over.

 

 

 

 

Hunger pangs (reward: Power+1)

From: Refugee hunter (at Crossroads village)

Wild rams live in the hills near the Crossroads. Their meat could mean the difference between comfort and starvation for the refugees.

 

Required: 10 ram meat

 

You can head to one of the marked locations to hunt rams or just kill them as you spot them (they are plentiful in the Hinterlands). Just make sure to loot the bodies when they die to pick up the meat. If you hunt in the marked locations, the rams will respawn quite fast making the job quicker. Use abilities to bring down the rams quickly. This will avoid having to chase the rams across country as they are quite fast.

 

Give ram meat to the hunter

 

Return to the hunter at Crossroads village and give him the meat to complete the side-quest. (Solas+) if in party when side-quest completed

 

 

 

 

In the elements (reward: +80 Influence, +1 Power)

From: Recruit Whittle, north-west of Crossroads village

Apostate mages have supply caches hidden in the area.  The supplies could help protect refugees from the elements.

 

Find five apostate caches (5)

 

Travel to each of the five locations, and check screenshots for each exact place.  Locations are in relation to Dwarfson's Pass Camp.

North-west: Next to location marker

North-east: Inside smuggler's cave

Central: Next to location marker

South: On edge of search area, climb a narrow path to get up to the area.

South-east: In the back of the Ash Warrior's Refuge cave

 

Report the cache locations to Recruit Whittle

 

Tell Recruit Whittle of the good news.

(Solas+, Cassandra+, Cole++)

 

Central cache: In the open at the base of a stone tower

North-West cache: At a campsite on a hillside in the open

North-East cache: Inside Smuggler's Cave

South cache: At a campsite at the base of the rock wall to the South of Winterwatch Tower (don't bother trying to climb, it's at the base of the wall).

South-East cache: Inside Ash Warriors Refuge (cave)

 

 

 

In the saddle (reward: 75G)

From: Seanna at redcliffe farm camp

A wealthy young landowner's daughter, Seanna, has build a course for racing horses.

 

Complete Seanna's first race

 

Use the wheel menu to summon the horse (talk to the horsemaster to obtain a better one if you have not already), mount and head to the first burning post next to two wooden posts. As soon as you go through the first gate, a timer starts, so use the Search button to spur the horse faster. Go through each of the posts in the time limit to complete the quest.

 

Report back to Seanna

 

Talk to Seanna to set up for the second race.

 

Complete Seanna's second race

 

Complete the second race.  This one will take longer, and may run you through a fade rift. Ignore it and keep racing.

 

Report back to Seanna

 

Talk to Seanna to set up for the final race.

 

Complete Seanna's final race

 

Complete the final race.  This one will take longer, and may run you through a fade rift. Ignore it and keep racing.

 

Report back to Seanna

 

Walk near her and it will count as reporting back.

 

 

 

 

 

Letter from a lover (reward: +40 Influence)

From: Letter found in old campsite in dead ram grove to the north west of Redcliffe farm camp.

You found a letter at an abandoned campsite. It instructs a young man to bring Felandaris to a tree where a stone lady stands

 

Bring Felandaris to the tree on the hill

 

Felandaris can be found in Emprise du Lion in the Sudein keep area. Placing the felandaris will summon a wraith.

 

 

 

 

Love waits (reward: )

From: Lord Berand in fort to the south east of dwarfson's pass camp or finding Vellina's body to the north east of dwarfson's pass camp.

A young noble named Berand joined the cult in the hills. He is worried that his lover Vellina has not yet arrived to join him.

 

You can either talk to Berand in the fort or find Vellina's body to start this

 

Find Vellina

 

A sellsword and a mage will be near the Vellina's body, so take care of them first before approaching. Once they are no more, pick up the letter she was holding.

 

Inform Berand of Vellina's death

 

Return to the fort and give him the letter.

 

"Join the Inquisition." (Cassandra+), +50 Influence, +1 Power, +Agent

 

Afterwards, the quest will end.

 

 

 

 

 

Map of farmland cave (reward: Stamina amulet)

From: Scroll in small cave at the back of hafter's woods (rift area), south-east of forest camp

This map depicts a farmhouse near a cave.

 

Find the spot marked on the map

 

The spot can be found in an actual cave to the north west of Redcliffe farms camp in dead ram grove, to the south west of the dungeon entrance. Look at the screenshot if you are still having trouble.

 

 

 

 

 

Map to a waterfall (reward: 3 Ironbark)

From: A scroll about ten meters to the west of upper lake camp

This map depicts a bridge with four pillars and a waterfall under a tree.

 

Find the spot marked on the map

 

Head to the location in the screenshot (near templar base from quest: templars to the west), and loot the revealed loot.

 

 

Treasure location

 

 

 

Master of horses (reward: +80 Influence, +1 Power)

From: The Inquisition

Horsemaster Dennet may be able to provide horses for the Inquisition. He just needs to be convinced.

 

Speak with Dennet

 

When you arrive at Dennet's farm, head inside to talk to him. To get the horses, you'll need to complete the quests: trouble with wolves and farmland security.

 

Mount the horse at the stables

 

Before all that though, give your new steed in the stables a spin. This will officially end the quest. But you will need to talk to him again after finishing the two quests above to actually get the horses for the Inquisition,

 

 

 

 

My lover's phylactery (reward: various, see below)

From: A note next to a shrine to the South East of dwarfson's pass camp

A phylactery found on a dead templar belongs to his mage lover, Ellendra. The phylactery could point other templars to Ellendra, and she may welcome its safe return, along with news of her lover.

 

Return the phylactery to Ellendra

 

Ellendra can be found in a small camp near the Crossroads village. Teleport there (or to the outskirts camp if you haven't freed the crossroads) and deliver it to her.

Depending on your party makeup and Inquisition perks, you can get the following rewards.

Solas in party: (Solas+)

Magic knowledge perk: (Solas+), +50 Influence, +1 Power +Agent

 

 

 

 

Open a vein (reward: +40 Influence)

From: Note in smugglers cave, north-east of Dwarfson's Pass Camp

A letter found on a dwarven corpse suggests that a cave in the hills has a valuable vein of lyrium waiting to be mined.

 

Locate the vein of lyrium

 

Go to the cave and find the lyrium.

 

 

 

 

Playing with fire (reward: +40 Influence)

From: Note next to corpse in Avvar blade valley to the south west of upper lake camp

A letter on a corpse said: "three times around the crowned statue, right hand close enough to brush the stone itself, and the spirits will listen." Doing so will apparently bring back someone's grandfather. The letter writer must really miss him.

 

Bring grandfather back

 

From the corpse, head to the nearby marker for the statue. Circle round it clockwise as close as you can (your party likes to get in the way but do your best). If you do it correctly, a demon by the name "grandfather" will appear.

 

Defeat the demon

 

A rather weak corpse will rise up and attack. Defeat him to finish the quest.

 

 

 

 

Praise the Herald of Andraste (reward: various, read below) *You will also receive a reward for closing the rift as well as part of rifts at dwarfson's pass sidequest

From: Speaker Anais to the South East of dwarfson's pass camp

Cultists are looking for a sign that the rifts in the veil can be controlled.

 

Seal the fade rift

 

Talk to speaker Anais to gain access to the fort.

 

"I believe I was chosen." (Cassandra+)

 

After that, head to the rear of the fort to find the rift.

 

Fort rift: Easy (+80 Influence, +1 Power)

 

After closing the rift, you will receive the reward for closing it.

 

Speak with Anais

 

You can also talk with speaker Anis to collect the actual quest reward.

 

"Help the refugees." (Cassandra+), +50 Influence, +1 Power

"Spread word of an Inquisition." (Cassandra+)(Solas++), + 130 Influence, +2 Power, +Agent

"Listen for information." +130 Influence, +2 Power, +Agent

 

 

 

 

Return policy (reward: +200, +2 Power)

From: Letter found on corpse to the North West of upper lake camp

A thief stole something important from a fortress to the west. A threatening note found on the thief's body suggests that whoever he stole it from very much wants it back.

 

Return the stolen treasure to the western fortress (+80 Influence)

 

Fast travel to forest camp, and head a long way south until you reach a fortress (grand forest villa). On the way will be bandits and bears. Inside the fortress will be heavy armour guy with warhammers. The leader is on the top floor, and difficult to take down, but has unique armour if you can beat him. However, you do not need to for this quest. Head all the way into the back where the marker is to find the ritual to complete. This will summon a rage demon to fight. Kill it to finish the quest.

 

 

 

 

 

Rifts at Dwarfson's Pass (reward: various depending on rift difficulty)

From: The Inquisition

Active fade rifts have been spotted in dwarfson's pass and at winterwatch tower.

 

Fade rifts closed (3)

 

Head to the marked locations and defeat the waves of enemies before closing the rifts. Locations are in relation to Dwarfson's Pass Camp.

South rift: Easy: +80 Influence, +1 Power

South East rift: Medium: +200 Influence, +2 Power

East rift: Easy: +80 Influence, +1 Power

 

 

 

 

Rifts at the foothold (reward: +80 Influence, +1 Power per closed rift)

From: The Inquisition

Active fade rifts have been spotted in calenhad's foothold and witchwood.

 

Fade rifts closed (2)

 

Head to the marked locations and defeat the waves of enemies before closing the rifts. Locations are in relation to Dusklight Camp.

South East rift: Easy

North West rift: Easy

 

 

 

 

Rifts in the woods (reward: +200 Influence, +2 Power per rift)

From: The Inquisition

Active fade rifts have been spotted in hafter's woods.

 

Fade rifts closed (2)

 

Fast travel to forest camp. Head to the marked locations and defeat the waves of enemies before closing the rifts. Locations are in relation to Forest Camp.

South-west rift: Medium

South-east rift:Medium

 

 

 

 

Rifts on the farm (reward: various depending on rift difficulty)

From: The Inquisition

Active fade rifts have been spotted in Redcliffe Farms.

 

Fade rifts closed (2)

 

Fast travel to Redcliffe farms camp. Head to the marked locations and defeat the waves of enemies before closing the rifts.  The difficulty of the enemies that spawn are based on your character level, as well as the rift difficulty. Locations are in relation to Redcliffe Farms Camp.

North-west rift: Easy (+80 Influence, +1 Power)

East rift: Hard (+200 Influence, +2 Power)

 

 

 

 

Rifts on the outskirts (reward: +80 Influence, +1 Power per closed rift)

From: The Inquisition

Active fade rifts have been spotted on the outskirts and along Redcliffe road.

 

Fade rifts closed (2)

 

Fast travel to the outskirts camp. Head to the marked locations and defeat the waves of enemies before closing the rifts.  The difficulty of the enemies that spawn are based on your character level, as well as the rift difficulty. Locations are in relation to the Outskirts Camp.

South rift: Easy

North rift: Easy

 

 

 

 

Safeguards against looters (reward: +Influence)

From: A letter in a shack to the South East of redcliffe farms camp

A man named Hessle fled the fighting to a cave in the northern hills with a secret project in tow.

 

Search the northern hills

 

The object you need is a grenade belt that can be found in the same cave you have to travel to for the trouble with wolves quest. The cave is across the river to the North East of the Redcliffe farms camp. Climb to the upper level of the cave and find the crate against the rear wall for the belt.

 

 

 

 

Shallow Breaths (reward: Solas+, Cassandra+)

From: Refugee (at Crossroads village)

A refugee at the Crossroads is having trouble breathing. Without a specific potion, she is likely to die.

 

Get the potion from the refugee's son

 

The refugee's son can be found in one of the towers of the fort to the south east of dwarfson's pass camp. Climb up the ladder and talk to the young mage Hyndel to obtain the potion.

 

Bring the potion to the refugee's husband

 

Fast travel back to Crossroads village and give the potion to the refugee

 

 

 

 

Sketch of Calenhad's Foothold (reward: +40 Influence, Rock armor tonic)

From: Letter (short distance SE of outskirts camp)

This sketch of a castle on a rocky ridge marks a spot along a broken wall.

 

Find the spot marked on the sketch

 

The sketch leads to a fort to the East of the upper lake camp. To reach the treasure, you'll need to use your advanced search to find it is behind a blocked doorway. Never fear, you can jump up the nearby wall and descend a ladder to reach it. Your reward is the rock armor tonic recipe.

 

 

Fort location (not exact location of treasure) use AS to find the battlement to climb

 

 

 

Stone dreams (reward: +40 Influence)

From: Letter in shack to the North of crossroads village

A diary has been found, describing a man's troubling dreams, and his plands to find peace in a cave in the hills

 

Search the cave in the hills

 

When you reach the cave, it will be blocked by a magic barrier. Swap to a mage and use magic attacks to break through (opposite elements to the barrier deal more damage). Inside, a rebel spellbinder and a couple of shades are waiting to fight. Kill every enemy inside to complete the quest.

 

 

 

 

 

Strange bedfellows (reward: +1 Power, various see below)

From: Worried scout to the north of dwarfson's pass camp

A scout on duty is worried something's happened to a fellow scout named Ritts, who was tasked with investigating apostates in the area.

 

Search for the missing Inquisition scout - *Have Varric in the party here for best reward

 

When you reach the area Ritts is in, you'll find her fighting templars. Help her win the day. Before approaching and talking to her, use the advanced search to find all the clues regarding canoodling between her and the now dead apostate mage. Wander over and discuss her little "picnic."

 

"This is a travesty." (Cassandra+)

 

"Varric" Only appears if Varric is in your party - (Varric+), Influence +50, +Agent, +1 Power

 

Update the worried scout on the status of Ritts

 

Fast travel back to Dwarfson's Pass camp and head north to talk to the scout to end the quest.

 

 

 

 

 

Templars to the west (reward: +200 Influence, +2 Power)

From: The Inquisition after approaching the area

Fighting between apostate mages and rogue templars has driven refugees from their homes and endangered everyone in the area.

 

Locate the templar camp along the western road

 

Fast travel to upper lake camp, head west to the templar base, and kill everyone. Pretty simple really.

 

 

 

 

The ballad of Lord Woolsley (reward: +40 Influence)

From: One Eyed Jimmy, in redcliffe village, available after closing the fade rift at entry to redcliffe during hush whispers story quest

A young man is distraught that his family's special ram, Lord Woolsley, has wandered off. He is offering a reward for the ram's return.

 

Locate Lord Woolsley and send him home (+80 Influence, +1 Power)

 

Fast travel to upper lake camp, and climb up the hill to lake luthias, find the ram, and, um, talk to it. After talking, you will get the Influence and Power straight away.

NOTE: If you attack the Ram (do so after talking to get the power and influence), it will turn into a Rage Demon, and when killed will drop some loot (such as leather and fire resistance belt). Doing so will invalidate the rest of the quest, preventing you from obtaining the 40 Influence and approval reward.

 

Return to Woolsley's owner for a reward

 

Return to Redcliffe village and talk to One Eyed Jimmy, to find Lord Woolsley is back already.

(Cole++)

 

 

 

 

The vault of Valamaar (reward: +200 Influence, +2 Power)

From: Dwarven gear found in carta leader's room during: Deep trouble sideques. Valammar can be reached by traveling to the south edge of lake Luthias from upper lake camp.

These gears should fit the lock on a large door clearly made to keep out thieves.

 

Gears found (2)

 

The first gear can be found in the carta leader's room in the second area of Valamaar (read the deep trouble side quest description if you need help reaching here). In the same room, you can find two knobs on the wall that you can attach gears to. Place the first gear and leave the room. Cross the stone bridge in front of you and head right to find a locked door for a rogue. Inside you'll find the second dwarven gear and a mosaic piece.

 

Leave the room (the second locked door leads to the same room). You can descend the stairs just past the doors if you want to engage a hurlock alpha, once it is dead, you can use a mage to seal the tunnel the darkspawn are arriving through. Deal with him or not and then return to the gear room to place your second gear and open the door. 

 

Opening the door will gain you the quest reward, but you can also fight the darkspawn enemies inside and loot the area for an amulet of power (Varric) and mosaic piece. The door at the rear of the vault can be opened for a path back to the start of Valammar area.

 

 

 

 

 

Trouble with wolves (reward: +Influence, +1 Power)

From: Horsemaster Dennet in farmhouse to the west of redcliffe farms camp

Horsemaster Dennet's wife Elaina believes the farmlands are not safe enough for the farmers to return.

 

Ask Elaina how to make the farms safe again

 

Walk to the marker and meet Elaina in the vegetable garden for a quick talk.

 

Deal with the wolves

 

Time to tramp to the marked cave on the map and see what's really going on. When you near the area, you'll find three or four black wolves standing guard. Deal with them and make your way inside. When you reach the main area, you'll find the cause of the wolve's madness. A lesser terror will be walking around inside, along with three black wolves. On the body of the lesser terror, you'll find a packmaster amulet.

 

Before leaving, be sure to grab all the loot in the cave. Some containers are hidden on the upper walkway area, so take the time to look. You can also find the item required for the safeguards against looters quest, a grenade belt.

 

Tell Elaina the wolves are no longer a problem

 

Fast travel back to the Redcliffe farm camp and tell Elaina the good news to end the quest.

 

 

 

 

Where the druffalo roam (reward: +40 Influence)

From letter on signboard to the north-west of Redcliffe Farm Camp

A farmer's druffalo ran off, spooked by demons, and was last seen in the ravine.

 

Rescue the farmer's druffalo.

 

Find the druffalo in the ravine. It id in s smaller side path, off the main ravine.

 

Lead the druffalo back to the pasture.

 

After collecting the druffalo, lead it back to the farm.

 

Tell the farmer that his druffalo is safe.

 

Head to the farmer and inform him of the safe return of his beloved druffalo.

(Cole++)

 

 

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