Notes

NOTES (x34)

 

Note #01:

 

  • Must have completed: Goodnight Mr Bahir sidequest

 

 

 

 

Note #02:

 

  • Must have completed: O Brother Where Art Thou sidequest

 

 

 

 

Note #03:

 

  • Freely accessible

 

 

 

 

Note #04:

 

  • Freely accessible

 

 

 

 

Note #05:

 

  • Freely accessible

 

 

 

 

Note #06:

 

  • Must have obtained the keys for the pawnshop during: Gunslinger sidequest to open the locked red door inside the pawnshop

 

 

 

 

Note #07:

 

  • Freely accessible
  • Info: You will be sent to this location (pawnshop) during the Gunslinger sidequest. You don't need the keys to get in though for this note. Simply open the roller door and you can walk in to pick it up.

 

 

 

 

Note #08:

 

  • Must have completed: Where's My Mother? Sidequest.

 

 

 

 

Note #09:

 

  • Must have completed: Gas Mask Man sidequest

 

 

 

 

Note #10:

 

  • Freely accessible

 

 

 

 

Note #11:

 

  • Freely accessible

 

 

 

 

Note #12:

 

  • Freely accessible
  • Info: This is an extremely long climb, and if you haven't unlocked the bridge safehouse a single death will take you all the way back to the fishing village safehouse. I recommend starting the: Searchlights sidequest first to unlock the bridge safehouse and picking the note up on the way, as the markers will show you where to climb.

 

 

 

 

Note #13:

 

  • Must have completed: Tunnel Vision sidequest

 

 

 

 

Note #14:

 

  • Must have completed: Tunnel Vision sidequest

 

 

 

 

Note #15:

 

  • Freely accessible

 

 

 

 

Note #16:

 

  • Freely accessible

 

 

 

 

Note #17:

 

  • Freely accessible

 

 

 

 

Note #18:

 

  • Freely accessible

 

 

 

 

Note #19:

 

  • Must have started: Gassed Up sidequest
  • Info: Note is missing from third image, but should be sitting on the keyboard pictured

 

 

 

 

Note #20:

 

  • Freely accessible

 

 

 

 

Note #21:

 

  • Must have completed: Mother's Day sidequest

 

 

 

 

Note #22:

 

  • Must have started: A Survivor's Guide To Zombieland sidequest

 

 

 

 

Note #23:

 

  • Freely accessible

 

 

 

 

Note #24:

 

  • Must have started: Total Security sidequest
  • Info: Total security is the third in the dynamite/ explosives sidequest chain: Steal From A Thief, The Big Bang Thesis and Total Security.

 

 

 

 

Note #25:

 

  • Must have started: Total Security sidequest
  • Info: Total security is the third in the dynamite/ explosives sidequest chain: Steal From A Thief, The Big Bang Thesis and Total Security.

 

 

 

 

Note #26:

 

  • Freely accessible

 

 

 

 

Note #27:

 

  • Must have started: Shadow Of The King sidequest
  • Shadow Of The King sidequest is part of the occult quest chain: Do You Believe, Shadow Of The King. The earlier quest must be completed to unlock this one.
  • Is inside building (area change – not on the outside map, look for area transition icon to get in), Apartment number 107, up a flight of stairs, turn right into hallway, left room at the end (next to bright lights), on tv table on the right wall of this room as you enter. If you need a keycard (you shouldn't), follow the instructions in Note #28.

 

 

 

 

Note #28:

 

  • Must have started: Shadow Of The King sidequest
  • Shadow Of The King sidequest is part of the occult quest chain: Do You Believe, Shadow Of The King. The earlier quest must be completed to unlock this one.
  • Is inside building (area change – not on the outside map, look for area transition icon to get in), Apartment number 101 (Need key), On main floor, on table near first room on left is staff card (key), use on door to get into staff area, inside in small room on left, collect the keys on the floor and in pigeon holes (will only need 101 on floor, but may as well get all), then go back to hall and up one flight of stairs, turn left into the hallway, door at the end on the left (next to bright lights), apartment 101, note is in back room on the right, in the rear right corner

 

 

 

 

Note #29:

 

  • Must have started: Chasing Past sidequest
  • Is inside building (area change – not on the outside map, look for area transition icon to get in), wedged into door of unit number 3 (two flights of stairs up)

 

 

 

 

Note #30:

 

  • Freely accessible (after reaching Old Town)

 

 

 

 

Note #31:

 

  • Freely accessible (after reaching Old Town)

 

 

 

 

Note #32:

 

  • Freely accessible (after reaching Old Town)

 

 

 

 

Note #33:

 

  • Must have started: Health Potion sidequest
  • Health Potion sidequest is part of the gunsmith quest chain: Rupert The Gunsmith, Health Potion and so on. You will need to have completed the earlier quest to unlock Health Potion.

 

 

 

 

Note #34:

 

  • Must have started: Fan Zone sidequest.
  • Is inside building (area change – not on the outside map, look for area transition icon to get in), Once up the elevator head down the left path to the last open glass door, the keycard is sitting on the table there, then head straight out from this room to the door at the end on the left, use the keycard to get in, is inside this room on a speaker next to a red chair.

 

 

 

 

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