Arkham Origins – COLLECTIBLES – Enigma Datapacks

These are green items provided by Enigma. There are 20 Extortion Files, which are composed of 10 separate pieces each. Head to Enigma's HQ in Burnley District and detonate the wall, then go inside. The Enigma HQ will reveal locations of Data Handlers on the map, which you can locate and interrogate to reveal piece locations. It is highly advisable to start hunting for datapacks much later in the game, when you already have access to most equipment and skills to make your way across hidden and obstructed places.

Below is the complete list of all datapack pieces in the game.

 

Datapack Location:  Burnley
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– Go to the sewers, at the first large room utilize the remote batclaw on the left hook, jump up the rope, turn behind and find the the pipe.

– Go the Burnley Sewers West, go down the ladder and on the right at the first tunnel will be a pipe with the item behind it.

– At the GCPD Telecom room in the sewers, use the batclaw to open a pipe at the right of the entrance.

– In the Burnley Sewers, go to the water below by creating the makeshift raft, grapple forward, then to the west of the small alcove.

– Using the Shock Gloves, backtrack to the GCPD using the sewers. The item will be in the first area on the left. Shock the panel, then decode the passcode.

– In Enigma’s HQ, go down the elevator and reach the first computer room, look at the right.

– West of Hamilton Hill building, at a small bridge with vents on top of it. Crawl inside.

– Central roof of the hotel, north of the GCPD, find the ball inside a cage and two pressure pads. Shock the generator, step on the two pads, move the ball, then walk up to it.

– After the conversation between Barbara and her dad, range the amplifier to be able to reach it in a cell.

– After GCPD Bullpen fight, head to Gordon's corner office.

 

 

Datapack Location:  The Bowery
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– At the eastern side of the Gotham Light and Power building, step on the plate, then throw a remote batarang to hit to hit the light and grab the pack.

– Across from the Gotham Light and Power building at the west, find the tall building, and get the item at the balcony.

– Southeastern point of the Bowery, under main street, look for the dead endand bomb the boards on the left side.

– Building at the west of the Gotham Power and Light building, unlock security device.

– Behind the Merchant’s Bank, bomb the small shack.

– Enter the Merchant’s Bank, on the first large room inside the floor grating.

– Roof of the building across the Gotham Light and Power building by the Ace Chemical Plant, find the generator, charge it up, then step on the pads.

– West of the entrance to the Merchant’s Bank, stand on the pressure pad by the alleyway and then throw a remote batarang through the fence opening and hit the green light.

– South of the horse sculpture, look for the cage on the ground. Enter and place 3 bombs on the lights, then go back to the pressure plate. Stand on it and detonate the gels.

– Western Merchant’s Bank, atop the roof, utilize the remote claw and climb across the rope to reach the pressure plates and pick up the item.

 

 

Datapack Location:  Park Row
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– Back of the Monarch Theater, across the neon building, blow up the small shack.

– Rooftop southwest of the cathedral.

– Go sliding under the cage opening at the bottom of the small roof to the east of Ace Chemicals.

– North of the Bowery GCR tower, go down the balcony on the west side of the building, then crack the code.

– Southern Monarch Theater, by the street, throw the glue grenade on the pipe and then slide down the fence, then crack the code.

– Going down the Park Row Sewers, find the large gate on the opposite side along with an anchor inside for the remote batclaw. Atop the catwalk, throw the remote batarang, hit the green light, then use the remote claw. Finally, crawl at the top of the bars.

– Bane’s HQ, find the small office and the ceiling. Pull it away.

– Western Gotham Light and Power building, near Ace Chemical plant, find the building with the large faces. Land on the roof, charge up the power, then throw the remote batarang through the electricity and hit it fuse.

– Left side of the Gotham Light and Power building, look west, shoot the small shack with the remote batclaw and zipline to it.

– Eastern Ace Chemical building, at the courtyard use the shock gloves on the generator and then step on the correct panels.

 

 

Datapack Location:  Park Row
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– Northern edge of the shore, east of the radio tower, head to the rear of the building and find the small shack. Blow it up.

– Rooftop south of the GCR building in Park Row, at the roof with the orange AMERTEK billboard. Wait for the farthest green light on the right to light up and then batarang it.

– Finish the 3 bomb sites that Anarky sent, enter the courthouse, then find it at the back of a wall on the right of the middle stairs.

– After destroying Black Mask’s chemical containers, inside the church, head to the far end, crawl through the vent.

– Rooftop at the base of the GCR Park Row tower, energize the generator, then run across all 4 pads.

– South of the GCR tower in Park Row, go the roof and then fly to the pad on the wall across  the street. Strike it and then wall glide off of it to the third pad on the other side.

– Northern end of Park Row, go to the ground level, then find it at the right of the fence in the liquor store with a green sign.

– Southern side of the cathedral. Hit the pressure plate, then quickly grapple up on the ledge, then grapple the item.

– Small shack located atop the roof to the northwest of the Gotham Light and Power and Ace Chemical buildings, find it on the ground once you blow up the entrance.

– Southwestern GCR tower in Park Row, by the river, at the “Transatlantic by air” billboard on the top right corner.

 

 

Datapack Location:  The Bowery
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– Back of the Carmine hotel, crack the code on the wall.

– Underground area on the westernmost part of the Bowery, open up the vent above the cage shock the cage, then crawl inside.

– West of the previous data pack, at ground level, energize the generator, then step on the pads in order.

– Ground level in front of northern Gotham Light and Power Building, use the shock gloves on the wall.

– Western side of the Mad Hatter’s building. Put explosive gels on the green lights that are on the wall to the left of the door to the Mad Hatter’s and the far wall at the other side. Detonate the charges, then throw 3 batarangs at the three lights.

– Merchant’s Bank, face the spinning gears.

– On the GCR tower. Climb to the highest building at the southwest, then dive down and swoop upwards to the radio tower.

– Eastern Mad Hatter's shop. At the small ledge atop the roof.

– Mad Hatter’s building, climb down the vent, drop down and go around the corner.

– ACE Chemical building, look south, at the rooftop with a small fence, fly to it.

 

 

Datapack Location:  Amusement Mile
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– At a shipping container hanging on a crane by the southern shore. Go down the end of the container.

– Back of the building with the Gotham Casino sign atop, go to the ground floor and find the iron fence, fins the small shack and blow up the door.

– Rooftop at the Gotham Casino sign, throw a glue grenade at the pipethen crawl i.

– Boiler Room in the Final Offer, glue grenade the steam, then slide down the opening.

– End of the Final Offer, while leaving ship, face up to the left, pull down the closed valve with your batclaw.

– Roof to the northeastern Gotham Casino sign, set explosives to the right and then hit the left light. Crawl down the vent detonate, then crawl down across.

– Southeastern graveyard in Park Row, run across all 4 plates.

– Rooftop near the back of the cathedral in Park Row, activate the energy, then grapple the data pack out of the lock.

– While in the Final Offer, ride your small raft, grapple the ceiling above you first and bringl it down. Climb up and follow the corridor.

– First gap before the flames inside the Final Offer, face the right down the corridor and use the remote batclaw to get to it and then drop a glue grenade in the water, then jump down.

 

 

Datapack Location:  Amusement Mile
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– Eastern Gotham Casino, on the middle floor of the building, in an iron gate find the security panel and crack it.

– Rooftop across the DIXON DOCKS sign, at the northeastern corner, hook up the anchor. Drop the line over to the sign and then zipline to the westand smash wall.

– Western DIXON DOCKS by the Batwing marker, shock the generator.

– Train yard at the central northern end. Find the blue cars facing north with the pressure pads on them and step on. Throw a remote batarang in the opened car and manuever it to the back of the car, u-turn, then go down the lower car, then hit the light.

– On the ship, slide down the opening, reach the third floor, slide down another opening, face up to the pipe.

– Atop the building on southwestern GCR tower, blow up the small shack.

– Bottom of the GCR tower, slide under the cage.

– Theater with the large brawl, go to the grates by the staircase.

– Casino, head to the next room with the model of the Final Offer, head to the left and smash the fragile wall.

– Theater on the Final Offer, slide down the half fence in the far left corner.

 

 

Datapack Location:  Amusement Mile
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– West of the back of the Final Offer, stand on the roof above the bird cages, jump off and then fly back towards the tiny opening in the side of the wall.

– Back of the Final Offer there are three pressure pads and a generator. Power up the generator, step on the 3 pads without hitting the ground outside of them.

– On the upper decks, past the electrified wires, pull away the ceiling, utilize the remote batarang across the electricity and hit the fuse box.

– The Final Offer, in the Deck Access Corridor, jump over the security panel to the right.

– Casino inside the ship, strike all 3 dollar signs.

– After Deathstroke, build a bridge above, climb up, then fly over.

– Northeastern Wonder tower, at a small corner of a roof at the back of the fragile wall, on the roof.

– Northeastern Wonder Tower, grapple up the girders.

– Atop of the DIXON DOCKS building, throw a remote batarang to the vent, strike the green light. Jump up the fence.

– Eastern area of the Final Offer, situated on the upper deck.

 

 

Datapack Location:  Industrial District/ Sheldon Park
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– Eastern Wonder Tower, west from the smoke stacks, utilize the glue grenade on the three pipes inside.

– Beside the short 3rd smoke stack, east of the Wonder Tower, crack the codes thrice.

– West of the two tall smoke stacks, dive down the tall smoke stack and glide over to the platform.

– First room of Sionis’ Mill, located above an arch, use the batclaw.

– Loading Bay Depot of Sionis’ Mill, after the passcode, head to the left and blow up the wall.

– Large warehouse in Sionis’ Mill, below the stairs you entered from.

– Northwestern Industrial District, step on the panel and grapple the data pack.

– Tiny roof west of the Amertek sign. Blow up the small shack entrance.

– Northern Industrial District, Western Amertek building, set some gel on the green light to the left of the cage and then step on the pad. Detonate the gel, dish out a remote batarang into the opening of the cage on the right, then hit the second light.

– Sionis’ Mill second floor, automated turret area, blow up the wall to the left of the vault door .

 

 

Datapack Location:  Industrial District/ Sheldon Park
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– Very top of the GCR tower. Head to the smokestack at the northeast, fly and land.

– Southwestern Amertek building, at the small alley, shockthe generator, run on the pads, slide down the cage.

– Bottom of the Gotham City Works building, west of the Industrial District map marker, blow up the wall.

– Bottom of the western smoke stack north of the steel mill, near the ground.

– Bring down the wall with the pipes in the mill, jump across the opening, throw a remote batarang through the door to the left, u-turn, hit the switch, then slide down.

– Large drug lab, generator near the conveyor belt by the stairs. Charge the power here.

– Southern entrance Steel Mill, atop a catwalk.

– Atop the steel mill, power up the panel.

– Large warehouse in the mill, head to the far left back corner, enter the door and drop down the sewers. Glue grenade the pipes.

– Large Warehouse in Sionis’ Mill, far left corner, utilize the remote batclaw to zip across.

 

 

Datapack Location:  Industrial District/ Sheldon Park
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– Atop the Steel Mill, look east, slide down the bars.

– Eastern Pioneer Bridge, strike the 3 switches within 10 seconds.

– Bridge on northern Wonder Expo, hit the left and right lights, then remote batarang  the middle one.

– Westen area of northern Pioneer Bridge, inside a cage.

– Northern bridge, western waters, step at the plate on the boat, then grapple upwards.

– Western Gotham Light and power building, left side building by the ledge near the roof, shock the panel.

– Gotham Light and Power building front western area, grapple up to the second floor, glue grenades the pipes, slide down.

– Drug lab by the lower level of the mill, far left entrance by the windows. Charge the panel, then grapple the opening in the bars.

– Go down the elevator in the mill, at a the broken pipe atop. Grapple up, crawl through, then crack the code.

– Sionis’ Mill Loading Bay Depot, up by the stairs to theleft. Crawl down the vent.

 

 

Datapack Location:  Pioneer's Bridge
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– Southern half of the bridge, strike the switch on the catwalk above.

– Far southern bridge, western side, throw a remote batarang at the green light on the balcony, then 3 more at the lights.

-Below the southern end of the bridge, hit 3 plates.

– Below the northern bridge, on top, batclaw the opposite end.

– Northern half of the bridge on the east side, on a ship, step on the 2 pressure plates, grapple up to the crane on the left, fly back around and land on the second pressure plate without stopping.

– Maintenance Room, atop of the first shaft, go up and around to the left, pass the the grate.

– After meeting Brandon, on a gate to the left.

– Under the bridge while going after the bombs, before the first ladder in the freight elevator , turn around and face up behind the pipes.

– Maintenance Room, crawl down the stairs to the right of the boat, sprint and slide under the walkway.

– Half way up the freight elevator, behind a fence.

 

 

Datapack Location:  Pioneer's Bridge
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– Northern part of the bridge, upper catwalk, charge the panel.

– Foot of the bridge at the north end, on the west side, on some trash.

– Atop the entrance door to the Maintenance room, crack the code 3x.  

– Upper level of central bridge, stand on the plate, hit the green lights.

– Western side of the bridge, before the center, below the road, smash the wall.

– Boiler room, use an upgraded cryptographer.

– Main train station area, jump on the grate on the floor and follow it to the left.

– North gate from inside the train station, on a door on the right of the Depot, shock the panel, throw a remote batarang on an opening, hit electricity, u-turn,hit the fuse box, grapple up, then blow a hole on the top.

– During return to the train station after the hostages, at the open end.

– Main train station, hostages area, atop of the far end of the room.

 

 

Datapack Location:  Coventry
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– Southern Pioneer Bridge, atop of the pipe.

– Outside the front entrance of My Alibi Nightclub, jump up the truck and then batarang the lights.

– Southwestern roof My Alibi Night Club, throw a batarang through the vent.

– Eastern side of the building, northwest Coventry, by a small bridge between, on the west.

– End of the rail tracks, north of batwing marker, in the tunnel.

– Northwestern shore, cage to the side of the building to the north, throw glue grenades at the pipes.

– Southwestern roof near GCR tower, in a small shack.

– Southwestern end of Coventry, at the docks, building with the A and B on it, blow up the wall.

– Sionis’ safe house in Lacey Tower, right of the staircase that is left of the crime scene.

– After beating Bird in nightclub, at the dressing room, pull away the grate, climb up.

 

 

Datapack Location:  Coventry
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– Southeastern GCR tower,main street level, on the wall.

– Atop of the Koul-Brau Brewery, strike all 3 pads without touching the ground.

– Southern Coventry, follow the train tracks to the end of the line, crack the code at the large doors.

– South of the entrance into Lacey Tower, fly and smash the wall.

– Doorway into Lacey Tower, to the right of the door.

– Northwestern corner of Lacey Towers, at the side of the building, crack code, then grapple up.

– Eastern radio tower, hit all 4 lights.

– Southern Cale-Anderson sign, atop the roof, charge the panel.

– Bottom of Cale-Anderson building, southwestern corner, on a wall.

– My Alibi Nightclub, grapple up the cage atop the main floor.

 

 

Datapack Location:  Coventry
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– Northern GCR building, lower balcony. Fly down and grapple it.

– Southwestern GCR tower building, street level, on the ceiling.

– Front sign at Soder Cola building, take out 3 signal jammers, then crack code.

– Entrance of the Soder Cola building, to the right, crack code.

– Train bridge near the Batwing marker, at a wall at the end of the track, blow up the walls.

– Lower roof building north of the GCR tower, glue grenades the pipes.

– Parking garage, use glue grenades on the pipe and grapple it in.

– Parking garage, left side, grate atop a door. Pull it away, climb up after.

– Royal Hotel, take the elevator on the parking garage, behind balloons.

– Hotel Lobby, across the floor grates, bottom of the large set of stairs.

 

 

Datapack Location:  Diamond District
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– North shores of the Diamond District, in a cage in the cliff, remote claw bridge to it.

– Front of the Royal Hotel, go up the first balcony, charge the panel.

– Front of the Royal Hotel, step on the panel, and throw a batarang on the light.

– Southwestern GCR tower, in a shack.

– Eastern Hamilton Hills building, in a cage, grapple the grate and fly down.

– Western Royal Hotel, red light ledge, step on the pad.

– Back of the second gate that you can open.

– Ride the elevator to the top, remote claw the anchors atop, grapple up again, then crawl down.

– Close to the top of the vent, crawl down the opening on the right side, then grapple up below fans, shimmy to the right.

– Joker’s ballroom, where the guards are in chairs in the water, on the wall to the left, crack the code using extended hacker tool.

 

 

Datapack Location:  Diamond District
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– Western GCR tower, on the main streets, in the intersection above the lights. Hit it using batarangs.

– Atop the building by the furniture billboard, hit six panels.

– Western Diamond GCR tower, by the billboard for Soder Cola on the west side building. Fly over and land on the panels.

– East of the red light building, pull out the grate, enter vent, step on the panel, throw a batarang into the electricity, u-turn it, strike the fuse , grapple the item.

– Northern Hamilton Hill building, lower roof, detonate the bars and step on 3 panels, batarang the other open panels.

– Eastern Hamilton Hill building, back of  a truck, unjam then crack the code..

– Joker’s Ball room, go up to the balcony and turn on the switch for the Jack in the Box, build a rope, crawl half way through, jump down to the right on the tracks in front of the purple building, crack the code.
 
– Room with the roller coaster tracks, go down, on the left.

– Atop of the ventilation shaft on the west tower, glue grenade the pipe, slide down.

– Closed gate to the Over/View restaurant, enter the grate.

 

 

Datapack Location:  Burnley
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– Northern Coventry and Burnley, in a small shack.

– Eastern Enigma’s hideout, red light trees on the ground, step on the panel, batarang the lights.

– Door under a small roof with a security console, crack the code.

– Eastern GCPD building, side of the building, crack code.

– Roof of the GCPD to the north side in the middle.

– Roof south of the GCR Tower, on a plate in the cage, hit the two panels as well.

– Southeastern Burnley, on the ledge at the back of the building.

– Front of the Hamilton Hill, base of the GCR tower, left of electrical wires, throw a batarang through the electricity, then up the balcony and to the fuse.

– Tiny shed by the roof of the Hamilton Hills building, blow up the boards.

– Eastern shore in the Diamond District, above cliffs, grapple up to the pole above, fly down, then grapple pull.

 

 

Datapack Location:  Burnley
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– North GCPD, by a green billboard, south of the billboard, step on the plate, lob 3 glue grenades, then crawl down.

– Hamilton Hills building in southern Burnley, on the rooftop, charge out the panel.

– Eastern shore, northeastern radio tower, door with stairs, charge the panel.

– In the office on the upper floor of cellblock,  destroy the glass.

– SWAT managers office in GCPD, use the generator by the door, then enter the locker room.

– Morgue in the GCPD, blow up the floor.

– Reception in the GCPD, on the second locker room, through the back room. It’s much easier to reach here once you have finished the game as the station will be empty.

– Inside the GCPD, at an office, smash the glass, and jump in.

– Interrogation room in GCPD, strike the switch on the wall, then grapple pull it in.

– Evidence locker in the GCPD, remote batarang across the vent, hit the electricity, u-turn, strike the fuse.

 

 

 

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