Call of Duty GHOSTS MULTIPLAYER – PERKS

Players can now pick to go without their primary weapon, secondary weapon and equipment to open up more points worth of Perks. Can be unlocked by leveling up or through buying them using Squad Points.

* Handling
– Reflex: Accessible by level 24 – Change weapons and use equipment faster (2 perk points)
– Steady Aim: Accessible by level 38 – Makes hip fire accuracy better (2 perk points)
– Strong-Arm: Accessible by level 2 – Lob equipment further, reduce the cook time of grenades and restart the fuse when lobbing back explosives. (1 point)
– On the Go: Accessible by level 10 – Reload while running (1 perk points)
– Quickdraw: Accessible by level 52 – Quicker aiming down sights (3 perk points)

* Stealth
– Dead Silence: Accessible by level 26 – Walk silently. . (2 perk points)
– Incog: Accessible by level 40 – Undetected by targeting systems including: Recon, Thermal Scope, Tracker Sight and Motion Sensor. (3 perk points)
– Takedown: Accessible by level 3 – Assasinate without showing enemy death indication (1 perk point)
– Blind Eye: Accessible by level 12 – Invisible by air support, Oracle systems and sentries (2 perk points)
– Off the Grid: Accessible by level 54 – Cannot be detected on SAT COM and radar pings (3 perk points)

* Awareness
– Sitrep: Accessible by level 28 – Find enemy equipment and explosives (2 perk points)
– Amplify: Accessible by level 42 – Foe's footsteps are easier to detect. (2 perk points)
– Recon: Accessible by level 4 – Opponents hit with bomb damage are tagged and can be seen through objects. (1 perk point)
– Scavenger: Accessible by level 14 – Re- supply ammo from killed players (2 perk points)
– Wiretap: Use every active enemy and friendly SAT COMs on the field (3 perk points)

* Speed
– Agility: Accessible by level 22 – Faster movement speed (2 perk points)
– Marathon: Accessible by level 36 – Unlimited running (2 perk points)
– Ready Up: Accessible by level 1 – Weapon gets readied faster after running (1 perk point)
– Sleight of Hand: Accessible by level 8 – Faster weapon reloads (2 perk points)
– Stalker: Accessible by level 50 – Moves quicker when aiming (3 perk points)

* Resistance
– Focus: Accessible by level 30 – Lessened weapon sway when aiming down. (2 perk points)
– Tac Resist: Accessible by level 44 – Unaffected to flash, stun and EMP effects (2 perk points)
– Resilience: Accessible by level 5 – Receive no damage from falling (1 perk point)
– ICU: Accessible by level 16 – Regens health faster (2 perk points)
– Blast Shield: Accessible by level 58 – Higher resistance to explosive damage (2 perk points)

* Equipment
– Extra Tactical: Accessible by level 6 – More Tactical equipment (1 perk point)
– Extra Lethal: Accessible by level 18 – More Lethal equipment (2 perk perk points)
– Fully Loaded: – Begin with maximum ammo capacity (2 perk points)
– Extra Attachment: Accessible by level 46 – More attachment for weapons (3 perk points)
– Danger Close: Accessible by level 59 – Higher explosive damage (4 perk points)

* Elite
– Ping: Accessible by level 34 – Turn on a sonar ping upon killing an enemy. (2 perk points)
– Overkill: Accessible by level 48 – Bring two primary weapons (3 perk points)
– Deadeye: – Consecutive kills raise the chance to deal more damage with bullet weapons (5 perk points)
– Gambler: Accessible by level 7 – Generate with a random perk (1 perk point)
– Hardline: Accessible by level 20 – Killstreaks need 1 less kill. Every 2 assists count as a kill towards your killstreak (2 perk points)

 

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