The Good: Mass Effect: Andromeda is extremely generous with savegame slots- I don't know if there's an upper limit, but if so it must be in the hundreds [UPDATE: About 500, actually. The issue is that the games still acts like a save is created, but when you go to load it, there's nothing there. So if you use a lot of saves, make sure that your save games are actually being recorded] .It also keeps an autosave buffer two or three saves deep, and will create permanent savegame slots for notable chapter breaks and events. It also creates a savegame whenever you start a new mission. Very thoughtful.
The Bad: You can't name savegames, and the picture is just a generic image showing your general location (eg 'Planet Surface'), rather than exactly where you are what's going on. This can make it tricky to go back and find your key junction spots later.
The Weird: You can save pretty much anytime your aren't in combat or in midair. Except on the game's most important missions. On story-critical missions, you suddenly lose the ability to save your game. There is a certain logic there- raising the stakes of your decisions, discouraging save-scumming, et cetera. But it really clashes with the rest of the game, and the generous autosave feature means you can savescum regardless. You also sometimes wind up in a spot where dying during a mission borks it, and you have to go back to a much earleir autosave. An odd design decision, overall.