Voeld: Restoring A World Pt 2

Voeld: Restoring A World Pt 2

The Vault on Voeld is small, but complex, with a shifting layout. Be sure to check your map frequently to pinpoint items of interest and places to return to.

Nothing in the entry hall of this vault, so drop down the well. Scan the core at ground level, then run over and on turn on the console, 'cause it's freezing in here.

Those shield globes are heated, and will restore life support. You'll need to use them a lot to survive the vault (because your technomagic fire can only be used offensively, for some reason). Activate the console on the high platform to open the far door.

This next section is the puzzliest thing Andromeda has thrown at you so far. This first starting platform has a console which will open the path either to the right or the left (the beam of light highlights where its energies are focused).

Set it to the left path and hop over. (Note that the beam is coming out of the lower sphere-cluster on the console's hologram. We'll refer to this later as the 'down' position).

Right where you land, you'll see a console and heat bubble. This console is the only power input for this section (think of it as a laser, and all the other consoles as mirrors).

Whenever your life support starts to drop, jump back over here, and activate the console to turn the heat bubble back on. When you're sufficiently toasty, hit the console again to repower the grid. It will be in the same configuration you left it in (ie, it doesn't reset itself).

Now, between the time limitation and the dozens of consoles here, this area seems more complicated than it is. But there are a few rules that make things easier-

  • Each console only has two settings, up and down. Activating the console toggles between the two. You can tell which is which, because the beam leaving the console will be coming from either the top holographic sphere or the bottom holographic sphere. This means that each console can only activate, at most, two other consoles.

  • Each console can only be activated by one other console. If the console you're at throws a beam to the westmost console, you can rest assured that no other console will activate the westmost console. This means you can never create loops in the system, and don't have to worry about repeating discoveries.

  • Some consoles are dead. Some consoles can receive beams but do nothing with them- they're just there to provide dead ends. Likewise, some consoles will have dead nodes- when they're in the 'down' position they might throw a beam to far console, but in the 'up' position they do nothing at all.

So that narrows down the possibilities, let's look at what's left. Here's a map of the area.

Each console is marked by a letter, but that's just for reference. All you need to know to get every treasure here, is the sequence of 'up' or 'down' for each console.

Let's start by getting the first hidden container. Switch the heat bubble console DOWN to activate a console up a ledge to the east.

Set that console DOWN so that its lower beam is active, pointing to console on the middle level.

That console is already in the UP position, as is the next console in the sequence. The beam terminates in a newly raised pillar with a container on it.

Jump down and claim it, then dash over and reactivate the heat bubble. You can always raise this pillar again by remembering that the sequence to unlock it is DOWN-DOWN-UP-UP. You can also double-check it against the map by knowing the console order is ABCE.

With that in mind, here's the key to absolutely everything that can be claimed in this section.

To get what you want, start at the 'A' console (the one which powers the heat bubble). If the line to your goal goes up, then set the console to the up position, if it goes down, set the console to the down position. Follow the beam to the next console in the sequence, and make the same choice. Again, you can see that the path to Container 1 is DOWN-DOWN-UP-UP, and the consoles are ABC&E. Here's what you're unlocking:

Heat Bubble: The shielded sphere that's already active when you enter the region

Container 2: A container with medium to high grade loot

Barrier Door Console: This activates a console on a high platform to the west. You will need to activate that console to open the door to the Barrier room, for the traditional grab-the-remtech-while-outrunning-the-death-cloud portion of the Vault. When you leave the area, be sure to leave the grid in this configuration.

Remnant Data Core (Special): This raises a pillar on the north side of the room, containing a Remnant Data Core. This has all the hallmarks of being an item from a scrapped quest- it's obviously special, but when you pick it up you get no journal entry, no new task, and it doesn't show up in your inventory at all. Still, it's yours if you want it.UPDATE: This mission has been patched back into the game, though it's still a little buggy. Collecting the core here will dd 1 to your total.

Summon Assembler: A pillar pops up with a hostile Assembler. There's only one Assembler, however, and it can only be summoned once.

Container 1: A container with low to medium grade loot.

Summon Observer: A pillar pops up with a hostile Observer. There's only one Observer, however, and it can only be summoned once.

Remnant Core: One of those spinning, spindly cores that can be scanned for data.

When you've got all that, you've got everything. Remember to leave things in the Barrier Door Console configuration if you want your bonus rem-tech [That configuration is DOWN(A)-UP(B)-DOWN(D)-UP(G)-DOWN(H)].

Return to the starting platform and this time go right (you'll have already done this if you grabbed the weird Remnant Data Core). You'll find a heat bubble guarded by two Assemblers.

Take them out (there's also a Nullifier on the bridge you can destroy now or later). When they're down, enter the heatbubble, then jump up the north wall to find a door.

Use the Remnant console to your left (west) to grant access to the platform with the barrier door (set the console to the down position).

Use the console to your right (east) to open the door right here.

There are a couple of Assemblers inside- take them out, but don't get too close to the Destroyer at the end of the hall while you're doing so.

Granted, you have get pretty close to wake him, but when he does wake, he's super, super grumpy. Because the only heat here is in the bubble behind him, you'll have to rotate through cover points here- luring him away from the heat so you can dash back and restore yourself when needed. The heat generator itself gives no cover, but the larger pillars just outside the bubble do, so keep running, gunning, and warming to take this guy down.

When he dies, he leaves a crate with the most spartan decryption puzzle yet. Still, it can be solved (start with the lower left corner, or just use the diagram below).

Loot the contents, then it's back out the door and down to the lower level. Take out the Nullifier on the ridge, if you haven't already.

Cross south, and wind up in a little red, jungly area with some Assembler and Observer opposition. This is a unique area in that it's the only place in the Vault that will respawn enemies every time you cross through it.

There's a container on a lower level ledge to the west.

Most important, though, is that console we activated earlier. It's right by the heat bubble on the lower level here- set it to the down position to open the solid door over the remtech barrier.

Now you can finally head to the platform with the big reset button. Take out the Assemblers and Nullifiers here.

Doublecheck that you've got everything you want from the vault, then hit the switch. Things go red and you start your run. Remember that to get to the Barrier door, you'll have to break right through the Respawning Jungle, then take the bridge north across the room.

The loot here has actually been pretty pathetic everytime I've run through, but maybe you'll have better luck. Run, jump, and dash the rest of the way back to the Activation Console in the Gravity Well room, and shut things down.

Collect your 900 AVP and +40% Voeld Viability, and emerge to find Voeld a warmer, greener place.

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