Mage

There are four classes in the game and each one has five abilities unique to them. Each ability can be leveled up to LV5 by spending Ability Points which a character earns per level up. Perks and magic are standard for each class.

The game’s battle system is simple and choosing your class is more on personal preference. Most of the battles don’t require special tactics to be won. The efficiency of some equipment, weapon strap-ons and equipment patches however tend to favor some classes over the others.

If you want to get a preview of the skill tree for each class and to check the ranks of each ability, you can check out South Park’s Facebook page.

 

Dragon’s Breath
Roast your target with a barrage of flame. Inflicts Burning status ailment on a Perfect Success.

Upgrades:

  • II: Fiery Wrath – Increases the direct damage of all Dragon’s Breath hits.
  • III: Collateral Damage – Inflict damage to enemies directly above and below your target.
  • IV: Fired Up – Gain increased Ability Damage after successfully using Dragon’s Breath
  • V: Melting Breath – Dragon’s Breath attacks now melt away enemy armor with each hit.

 

Dust of Dreams
Distract your foe with “magical” sleeping powder. If successfully performed, leaves your target Stunned.

Upgrades:

  • II: Sucker Punch – Inflict more damage with your stunning punch.
  • III: Blinding Enchantment – Your target as well as any enemy behind him will suffer from Defense Down when hit by this move.
  • IV: Deep Sleep – Increase the duration of Stuns by an additional turn.
  • V: Sandman – Reduces the PP cost of this move.

 

 

Lightning Volt
Zap your target with armor-melting, shield-destroying lightning. On a Perfect Success, additional enemies take damage.

Upgrades:

  • II: Shocker – Increases the damage of all Lightning Volt hits.
  • III: Super Conductor – Supercharges your attack, causing your lightning to jump to an additional target.
  • IV: Static Shield – Casting Lightning Volt now creates a shield around your that zaps enemies who hit your with melee attacks
  • V: Chain Reaction – Adds another bounce to your Lightning Volt attack.

 

Funnel of Frost
Blasts a row of enemies with a freezing attack that removes beneficial status effects. Slows enemies on a Perfect Success.

Upgrades:

  • II: Chill Out – Numbs your enemies, inflicting Attack Down on perfect success.
  • III: Cold Shower – Freezes your foes, inflicting Defense Down for three turns
  • IV: Spray It Everywhere – Funnel of Frost now fires in a wider, cone-shaped area
  • V: Withering Chill – Enemies now suffer additional damage for each beneficial status effect removed by this attack.

 

Pyre Ball
Hurls a ball of explosive joy at your foes – if done successfully, strikes every enemy in combat.

Upgrades:

  • II: Blast Spiral – Increases the damage of your Pyre Ball.
  • III: Fiery Doom – Pyre Ball now inflicts Burning on all enemies.
  • IV: Shellshock – Those who survive Pyre Ball become staggered and dazed, lowering their Attack and Ability for three turns.
  • V: Bunker Buster – Your Pyre Ball now ignores (but does not remove) all Armor and Shields on your enemies.
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